The GTA V Textures For GTA:SA pack brings some seriously good-looking new textures for all roads and streets in San Andreas, as well as textures for select buildings lifted straight from Grand Theft Auto V.
DMA Design began the series in 1997, with the release of the Grand Theft Auto. As of 2020[update], the series consists of seven standalone titles and four expansion packs. The third main title, Grand Theft Auto III, released in 2001, is considered a landmark game, as it brought the series to a three-dimensional (3D) setting and more immersive experience. Subsequent titles have followed and built upon the concept established in Grand Theft Auto III, and received significant acclaim. They have influenced other open-world action games, and led to the label Grand Theft Auto clone on similar titles.
A redesigned version of Liberty City was introduced in Grand Theft Auto III (set in 2001). This iteration is only loosely based on New York, and incorporates elements from other U.S. cities, such as Philadelphia, Detroit, Boston, Chicago, and Baltimore. The city encompasses three main islands, which are gradually unlocked as the game's storyline progresses: Portland (based on the industrial areas of Brooklyn and Queens, with additional elements from Manhattan and Long Island), Staunton Island (based mostly on Manhattan), and Shoreside Vale (loosely based on North Jersey, The Bronx, Staten Island, and Upstate New York). The islands are connected by road bridges and an underground tunnel system. A tunnel leading out of Liberty City can be found in Shoreside Vale, but it is impassable by the player. This particular version of Liberty City returned in the prequels Grand Theft Auto Advance (set in 2000) and Grand Theft Auto: Liberty City Stories (set in 1998), albeit with several changes to reflect the different time periods. The city was also mentioned in Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas, and was the setting of a mission in the latter.
A redesigned version of Vice City was introduced in Grand Theft Auto: Vice City (set in 1986). The city consists of two main landmasses, Vice City Beach and Vice City Mainland, separated by a large body of water and connected to each other and to two smaller islands, Starfish Island and Prawn Island, by a series of road bridges. At the beginning of the game, the player only has access to Vice City Beach, with the rest of the city being gradually unlocked as the story progresses. The same setting would be later used in the prequel Grand Theft Auto: Vice City Stories (set in 1984), albeit with several changes to reflect the different time period.
The London 1969 and London 1961 expansion packs for Grand Theft Auto take place within a fictionalised version of London during the 1960s. As such, they are the only games in the series to be set outside of the United States. The portion of the city used in the games is based on Central London, although heavily condensed and mostly geographically inaccurate. It consists of two landmasses, separated by the River Thames and connected by several road bridges. A fictionalised version of Manchester is also featured in the games.
The Lost and Damned expansion pack for Grand Theft Auto IV was condemned by US parents group Common Sense Media who issued a public warning against the pack's content due to a full-frontal nudity scene during one of the cutscenes. They claimed the game was \"more controversial than its predecessors\" because it featured \"full frontal male nudity\". 59ce067264